Nature's Design Principles
Via the ever-interesting WorldChanging comes this list of Natural Design Priciples.
- Waste = Food
- Self-assemble, from the ground up
- Evolve solutions, don't plan them
- Relentlessly adjust to the here & now
- Cooperate AND compete, not just one or the other
- Diversify to fill every niche
- Gather energy & materials efficiently
- Optimize the system rather than maximizing components
- The whole is greater than the sum of its parts--design for swarm
- Use minimal energy & materials
- "Don’t foul your nest"
- Organize fractally
- Chemical reactions should be in water at normal temperature & pressure
- Vogel's mechanical-engineering-specific principles (summarized):
- Nature's factories produce things much larger, not smaller, than themselves.
- We use metals, nature never does
- Nature makes gradual transitions in structures (curves, density gradients, etc.) rather than sharp corners.
- We make things out of many components, each of which is homogeneous; nature makes things out of fewer components but they vary internally.
- We design for stiffness, nature designs for strength and toughness.
- Our mechanisms have rigid pieces moving on sliding contacts, nature bends/twists/stretches.
- Nature often uses diffusion, surface tension, and laminar flow; we often use gravity, thermal conductivity, and turbulence.
- Our engines are mostly rotary or expansive, nature's are mostly sliding or contracting.
- Nature's engines are isothermal.
- Nature mostly stores mechanical work as elastic energy, sometimes as gravitational potential energy.
Now, think to yourself, how many of the things that I use/own/contemplate owning obey even two of the above priciples? If I wanted to design a new your favorite widget/durable good/structure here how would I go about incorporating at least two or three of those priciples?
Labels: Viridian Design


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