Thursday, October 27, 2005

Nature's Design Principles

Via the ever-interesting WorldChanging comes this list of Natural Design Priciples.


  • Waste = Food

  • Self-assemble, from the ground up

  • Evolve solutions, don't plan them

  • Relentlessly adjust to the here & now

  • Cooperate AND compete, not just one or the other

  • Diversify to fill every niche

  • Gather energy & materials efficiently

  • Optimize the system rather than maximizing components

  • The whole is greater than the sum of its parts--design for swarm

  • Use minimal energy & materials

  • "Don’t foul your nest"

  • Organize fractally

  • Chemical reactions should be in water at normal temperature & pressure


    • Vogel's mechanical-engineering-specific principles (summarized):

    • Nature's factories produce things much larger, not smaller, than themselves.

    • We use metals, nature never does

    • Nature makes gradual transitions in structures (curves, density gradients, etc.) rather than sharp corners.

    • We make things out of many components, each of which is homogeneous; nature makes things out of fewer components but they vary internally.

    • We design for stiffness, nature designs for strength and toughness.

    • Our mechanisms have rigid pieces moving on sliding contacts, nature bends/twists/stretches.

    • Nature often uses diffusion, surface tension, and laminar flow; we often use gravity, thermal conductivity, and turbulence.

    • Our engines are mostly rotary or expansive, nature's are mostly sliding or contracting.

    • Nature's engines are isothermal.

    • Nature mostly stores mechanical work as elastic energy, sometimes as gravitational potential energy.




Now, think to yourself, how many of the things that I use/own/contemplate owning obey even two of the above priciples? If I wanted to design a new your favorite widget/durable good/structure here how would I go about incorporating at least two or three of those priciples?

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